The journey has been as exciting and fun as we had ever expected. We are glad to finally announce that the game is now available in the App Store. Congratulations, you are now going to play the FIRST videogame that plays with…
The first set of videogames that play with reality! TweetLand is project lead by a group of young gaming developers in Costa Rica, which are hoping to create an online platform for a series of games where events, characters and surprises are going to be affected by tweets from around the globe.
The founders have raised over $8,000 as of the end of April 2011 over Kickstarter and will open up an entirely new segment in the gaming industry in the intersection of casual gaming and real-time play. By using pixelart and an entirely original soundtrack, they are set to become an innovative gaming alternative to follow. Here is the recent interview (in Spanish) they got on CNN:
Are they raising capital to found an actual company? They should! Some of the founding members of TweetLand come from a leading gaming developer in Latin America called FairPlayLabs, which produced games like Wackylands Boss and CubeHead.
Tweetland a Kickstarter project from a group in Costa Rica. Tweetland is an idea for a series of games that will react and change according to keywords on Twitter. We’re intrigued to see how this one develops.
A group of Costa Rican designers are working on a new project that will translate tweets into actual gameplay changes. It’s a bit like Scribblenauts — whatever pops up on Twitter shows up in the two games they’ve created — a racing gaming called Route 140 and an action called Love City.
The project is still working is way through the funding stage over at Kickstarter.
It’s made news reporting much more distributed: no photojournalist produced anything like this, for example. It’s massively increased the velocity of news: people now know what’s going on before it’s formally reported. It’s made it easier to find things you didn’t know you were interested in. It’s given journalists a much more human voice, an outlet where they can be themselves. It’s helped build a culture of linking to wonderful stuff. It’s made the world smaller, and it’s made news travel faster than ever. Overall, it’s been great.