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Michael Masnick, a blogger and venture capitalist who has taken a leading role in technology-policy debates, recently released a report on how the rise of digital consumption has changed the entertainment industry — and his core finding is that the entertainment industry is booming. Between 2005 and 2010, the global music industry increased in value from $132 billion to $168 billion. Despite a weak economy, the share of total household spending devoted to entertainment increased by 15 percent in the U.S. over the same period. Employment in the U.S. entertainment industry increased by 20 percent from the late 1990s to the late 2000s, in part because of an explosion of activity that occurred outside the largest media companies.

is piracy largely the domain of those who cannot or would not be customers in the first place? it is not diluting revenues by much it seems.

Innovate or Legislate - National Review Online (via pegobry)

(via fred-wilson)

Wackylands Boss, developed by Fair Play Labs and published by Chillingo, just got to the top 15 bestselling games for the iPad on the iTunes store. In WackyLands Boss, you play to “make those nasty knights, heroes, and shrieking princesses PAY!”. WackyLands Big Boss is a frenzied virtual monster game, where players assume the role of a gigantic monster attempting to destroy the magical kingdom. 

A microblog about Technology, Entrepreneurship & Sustainable Development by Adrián García

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